<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Abyssgate - Roguelike Devlog - itch.io</title><link>https://mefjuai.itch.io/abyssgate</link><description>Game fully made by AI</description><item><guid>https://mefjuai.itch.io/abyssgate/devlog/1490141/build-007</guid><title>Build 0.0.7</title><link>https://mefjuai.itch.io/abyssgate/devlog/1490141/build-007</link><pubDate>Wed, 15 Apr 2026 11:11:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog 7 1. Expanded Equipment Slots The previous gear system was too simplistic, with only three slots (weapon, armor, and trinket). It lacked depth, as players simply chose the item with the highest...</p>]]></description></item><item><guid>https://mefjuai.itch.io/abyssgate/devlog/1489322/build-006</guid><title>Build 0.0.6</title><link>https://mefjuai.itch.io/abyssgate/devlog/1489322/build-006</link><pubDate>Tue, 14 Apr 2026 11:54:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog 6 1. Fixing Fleeing Enemies Previously, cowardly enemies like rats had a habit of running away infinitely, staying just out of reach forever because you both moved at the same speed. This made...</p>]]></description></item><item><guid>https://mefjuai.itch.io/abyssgate/devlog/1488562/build-005</guid><title>Build 0.0.5</title><link>https://mefjuai.itch.io/abyssgate/devlog/1488562/build-005</link><pubDate>Mon, 13 Apr 2026 15:02:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog 0.0.5 1.Enemy AI Bug Fixes Three specific monsters had movement bugs that either made them invincible or trapped them permanently. These have all been resolved. Dark Mage: Previously, if this r...</p>]]></description></item><item><guid>https://mefjuai.itch.io/abyssgate/devlog/1487254/build-004</guid><title>Build 0.0.4</title><link>https://mefjuai.itch.io/abyssgate/devlog/1487254/build-004</link><pubDate>Sun, 12 Apr 2026 03:51:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #3 1. Defense Adjustments After testing the recent overall stat reductions, the Mage and Ascendant classes proved too fragile in the early game. To fix this, the Warrior has been given its orig...</p>]]></description></item><item><guid>https://mefjuai.itch.io/abyssgate/devlog/1487055/build-003</guid><title>Build 0.0.3</title><link>https://mefjuai.itch.io/abyssgate/devlog/1487055/build-003</link><pubDate>Sat, 11 Apr 2026 22:03:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #2 1. Project Layout and File Management The project structure is now much cleaner. The playable game has been moved out of the build folders and into a dedicated folder at the root of the repo...</p>]]></description></item><item><guid>https://mefjuai.itch.io/abyssgate/devlog/1486245/build-002</guid><title>Build 0.0.2</title><link>https://mefjuai.itch.io/abyssgate/devlog/1486245/build-002</link><pubDate>Fri, 10 Apr 2026 23:15:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1. Save System No more being limited to a single, automatic save file. 3 save slots: You can now have three separate adventures running at the same time. Character preview: Before loading a game, you&#039;...</p>]]></description></item></channel></rss>